Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.

upcoming events

Wed, Apr  29, 2026

Masters’ Talks

7.30 pm — Event at DHub

Open to the public

India Mahdavi

Typologies of Intuition, a conversation with Omar Sosa

Typologies of Intuition, a conversation with Omar Sosa

India Mahdavi presents a conversation exploring a practice shaped by an attentive reading of place and experience. From the vernacular minimalism of Siwa to her reinterpretation of Villa Medici, her work reflects an ongoing dialogue between past and present, where each project emerges from its context. Intuition guides this process as a flexible, human way of thinking beyond fixed rules. In Paris, this approach extends into an ecosystem of spaces that brings the studio into the street, fostering exchange, accessibility, and new forms of engagement with a wider creative community.

India Mahdavi

Color defines her work. Ornament is her language. Form is her grammar.
India Mahdavi creates environments that live, breathe, and delight —spaces in constant metamorphosis, shaped by light, mood, and memory. Based in Paris, and of Iranian and Egyptian heritage, raised across continents, she embodies a polyglot and polychrome sensibility: a synthesis of cultures and histories distilled into spaces, objects, and experiences that leave a lasting impression on the senses. Her practice spans interiors, furniture, scenography, and exhibitions, combining rigor and joy. From the Bishop stool to Sketch in London and Bar Nina in Milan, each project engages with its context and culture.

© Laura Friedli

Studio India Mahdavi is a Paris-based multidisciplinary practice working across interiors, furniture, exhibitions, and scenography. Small, nimble, and collaborative, the studio brings together architects, designers, and artisans in constant dialogue. Its ecosystem —showrooms, Project Room, and Petits Objets— acts as a laboratory for ideas and experimentation. Each project engages with its context, culture, and moment, developing environments that are sensorial, expressive, and alive. Through collaborations with leading makers, the studio extends its vision across disciplines, creating spaces and objects that spark joy and shared experience.

© Valérie Sadoun

© Valérie Sadoun

© Valérie Sadoun

© Rob Whitrow

© Thomas Humery

© François Halard

© Daniele Molajoli

© Victor & Simon

© François Halard

© Thierry Depagne

© Valérie Sadoun

© Valérie Sadoun

© Valérie Sadoun

© Rob Whitrow

© Thomas Humery

© François Halard

© Daniele Molajoli

© Victor & Simon

© François Halard

© Thierry Depagne

Wed, May 27, 2026

Masters’ Talks

7.30 pm — Event at DHub

Open to the public

Jonas Janke, b+

Love me one time, two times … x times !

Love me one time, two times … x times !

The lecture is not a conventional showcase of selected projects from our daily practice, but rather aims to provide a broader insight into the network of actors in which b+ (bplus.xyz) operates, how we understand the contemporary way of an architectural practice and scope of work of an architect, and how we approach our projects—in short: who b+ is and how we work, what our values are, and what our understanding of our duties and responsibilities as architects is.

Jonas Janke (DE, 1991) is an architect and partner at bplus.xyz (Berlin). He has a diverse background in architecture, was trained as an architectural draughtsman before pursuing his studies in Hamburg, Stockholm, and Berlin. He gained valuable experience as a tutor and assistant in various departments including design & typologies, building construction, and structural design. He was part of the team 2038, the German Pavilion at 17th Venice Architecture Biennale 2021.

His early teaching experiences include guest studios at the University of Innsbruck (Austria) and Politecnico di Milano (Italy). He is regularly invited to give lectures and guest critiques at universities, cultural institutions, and public institutions. His focus is on new ecological construction materials and methods for adaptive reuse and renovation projects, seeking pragmatic and efficient technical and mechanical solutions that use material and construction thoughtfully.

bplus.xyz (b+) is a collaborative architecture practice (led by Arno Brandlhuber, Olaf Grawert, Jonas Janke and Roberta Jurčić) that operates at the intersection of theory and practice, using different media and formats. The practice seeks to engage with the contemporary challenges of our time, particularly those related to the social-ecological transformation of existing buildings, offering economically viable solutions.

b+ understands architecture as an open process, and views buildings as part of larger systems that require a systemic approach. The practice sees the given framework of existing buildings and legislation as an active design tool with the potential for transformation. Thus, b+ celebrates the potential of the existing built environment and aims to reveal and activate the latent potentials within.

b+ emphasizes working with different actors and stakeholders in project development. The practice values their knowledge and expertise and aims to create spaces for exchange and collaboration. b+ seeks to advance a new value system in architecture, one that places greater emphasis on collective responsibility, systemic thinking, and ecologically and economically viable solutions.

The current project in the field of political activism is the European citizens’ initiative HouseEurope! – HouseEurope! wants to create incentives that make renovation the new norm. This will boost the renovation market and give new value to what is already there. The goal is to preserve homes and communities, ensure a fairer and more local building industry, save energy and resources, and preserve our memories and stories.

May 25 — 29, 2026  

Conference 

Geneva, Switzerland

AI for Good

Global Summit 2026

AI for Good Global Summit 2026 is the leading United Nations global event focused on using artificial intelligence to address major global challenges. Over five days, experts from technology, design, science, public policy and international organisations come together to explore how AI can contribute to the Sustainable Development Goals. The event combines conferences, technology showcases, workshops and multidisciplinary collaboration spaces.

AI for Good is a United Nations initiative led by ITU that promotes the responsible use of artificial intelligence to generate positive social impact. Through summits, projects and collaborative platforms, it connects governments, companies, researchers and designers to develop technological solutions aligned with current and future social, environmental and humanitarian challenges.

May 2026

Workshop

Garden of Light, Movement & Sound, Stephanie Rodriguez

Garden of Light, Movement & Sound is an intensive workshop where students explore collaboration between humans, artificial intelligence and physical systems. Over four days, participants design and build reactive plants that respond to human presence through light, sound and movement. The workshop combines creativity, technology and hands-on experimentation, culminating in a collective installation that embodies the idea of human machine co creation.

The workshop offers a collaborative learning environment focused on creative experimentation with artificial intelligence and basic electronics. Participants work in small groups to design an interactive object using Arduino, sensors and AI tools as creative support. The process prioritises exploration, hands-on learning and the collective construction of a shared interactive installation.

Stephanie Rodriguez is a professional working at the intersection of technology and human experience. With a background in mechatronics engineering and intelligent interactive systems, she specialises in artificial intelligence, programming, data science and human robot interaction. Her work focuses on the ethical and human centred use of technology in creative and educational contexts.

past events

Thu, May 9, 2024

masters’ talks

7.30 pm — Event at DHub

Open to the public

Eyal Weizman, Forensic Architecture

Ungrounding

Eyal Weizman is the founder and director of Forensic Architecture and professor of Spatial and Visual Cultures at Goldsmiths, University of London, where in 2005 the founded the Centre for Research Architecture. In 2007 he set up, with Sandi Hilal and Alessandro Petti, the architectural collective DAAR in Beit Sahour/Palestine. He is the author of many books, including Hollow Land, The Least of all Possible Evils, Investigative Aesthetics, The Roundabout Revolutions, The Conflict Shoreline and Forensic Architecture. Eyal held positions in many universities worldwide including Princeton, ETH Zurich and the Academy of Fine Arts in Vienna.

He is a member of the Technology Advisory Board of the International Criminal Court and of the Centre for Investigative Journalism.

In 2019 he was elected life fellow of the British Academy. In 2020 he received an MBE for ‘services to architecture’ and in 2021 the London Design Award. Forensic Architecture is the recipient of a Peabody Award for interactive media and the European Cultural Foundation Award for Culture.

Eyal studied architecture at the Architectural Association, graduating in 1998. He received his PhD in 2006 from the London Consortium at Birkbeck, University of London.

© David Ausserhofer / Robert Bosch Academy

Forensic Architecture  is a research agency based at Goldsmiths, University of London. Our mandate is to develop, employ, and disseminate new techniques, methods, and concepts for investigating state and corporate violence. Our team includes architects, software developers, filmmakers, investigative journalists, scientists, and lawyers.

We are an interdisciplinary agency operating across human rights, journalism, architecture, art and aesthetics, academia and the law; in 2022, the Peabody Awards programme wrote that we had co-created ‘an entire new academic field and emergent media practice’.

Sea Watch vs Libyan Coast Guard (with Forensic Oceanography) — An image projected onto a 3D model in order reconstruct the complicated scene of search-and-rescue operations by the Libyan Coastguard and NGO vessels on 6 November 2017. (Forensic Oceanography and Forensic Architecture, 2018)

Model Zoo — This rendered image of an armoured vehicle textured with random patterns is an ‘extreme object’. Machine learning classifiers that use rendered images of 3D models or “synthetic data” are known to improve when they are trained using extreme variations of the modelled object. (Forensic Architecture, 2020)

Airstrikes on M2 Hospital — There were a number of CCTV cameras in M2 Hospital that were continuously on, capturing every strike. Forensic Architecture located each camera and its orientation in the building in order to integrate footage from the CCTV cameras, handheld videos, and photographs within virtual space. (Forensic Architecture, 2017)

Police Brutality at the Black Lives Matter Protests — Selecting multiple filters lets a user compare violations across time and space. (Forensic Architecture and Bellingcat, 2020)

The Seizure of the Iuventa (with Forensic Oceanography) — By mapping the sky to the inside of a sphere, we track the motion of a mounted camera and match the drifting movements of the vessels in the scene. (Forensic Oceanography and Forensic Architecture, 2018)

Herbicidal Warfare in Gaza — A leaf from a local chard plant showing signs of possible herbicide damage after being sprayed in East Gaza. (Image: Shourideh C. Molavi)

The Beating of Faisal al-Natsheh — Superimposition of the models from the three witnesses we interviewed as they describe a convoy of soldiers escorting arrested Palestinian civilians to a militarised checkpoint in Hebron. (Forensic Architecture/Breaking the Silence, 2020)

A still image from the Conquer and Divide platform. (Forensic Architecture / B’Tselem)

Tear Gas in Plaza de la Dignidad — ‘Identifying clouds of tear gas’ The automated system helps identify the exact time and location of visible CS clouds. Analysis of teargas in Plaza de la Dignidad based on footage from Galería CIMA. (Forensic Architecture, 2020)

Chemical Attacks in Al Lataminah — Four debris fragments collected from Al Lataminah are turned into three-dimensional models, and recomposed inside our model of the M4000 bomb. (Forensic Architecture, 2019)

The Murder of Halit Yozgat — Simulated propagation of sound within a digital model of the internet café that was designed to mimic the exact dimensions and materials of the actual space. (Forensic Architecture and Anderson Acoustics, 2017)

Sea Watch vs Libyan Coast Guard (with Forensic Oceanography) — An image projected onto a 3D model in order reconstruct the complicated scene of search-and-rescue operations by the Libyan Coastguard and NGO vessels on 6 November 2017. (Forensic Oceanography and Forensic Architecture, 2018)

Model Zoo — This rendered image of an armoured vehicle textured with random patterns is an ‘extreme object’. Machine learning classifiers that use rendered images of 3D models or “synthetic data” are known to improve when they are trained using extreme variations of the modelled object. (Forensic Architecture, 2020)

Airstrikes on M2 Hospital — There were a number of CCTV cameras in M2 Hospital that were continuously on, capturing every strike. Forensic Architecture located each camera and its orientation in the building in order to integrate footage from the CCTV cameras, handheld videos, and photographs within virtual space. (Forensic Architecture, 2017)

Police Brutality at the Black Lives Matter Protests — Selecting multiple filters lets a user compare violations across time and space. (Forensic Architecture and Bellingcat, 2020)

The Seizure of the Iuventa (with Forensic Oceanography) — By mapping the sky to the inside of a sphere, we track the motion of a mounted camera and match the drifting movements of the vessels in the scene. (Forensic Oceanography and Forensic Architecture, 2018)

Herbicidal Warfare in Gaza — A leaf from a local chard plant showing signs of possible herbicide damage after being sprayed in East Gaza. (Image: Shourideh C. Molavi)

The Beating of Faisal al-Natsheh — Superimposition of the models from the three witnesses we interviewed as they describe a convoy of soldiers escorting arrested Palestinian civilians to a militarised checkpoint in Hebron. (Forensic Architecture/Breaking the Silence, 2020)

A still image from the Conquer and Divide platform. (Forensic Architecture / B’Tselem)

Tear Gas in Plaza de la Dignidad — ‘Identifying clouds of tear gas’ The automated system helps identify the exact time and location of visible CS clouds. Analysis of teargas in Plaza de la Dignidad based on footage from Galería CIMA. (Forensic Architecture, 2020)

Chemical Attacks in Al Lataminah — Four debris fragments collected from Al Lataminah are turned into three-dimensional models, and recomposed inside our model of the M4000 bomb. (Forensic Architecture, 2019)

The Murder of Halit Yozgat — Simulated propagation of sound within a digital model of the internet café that was designed to mimic the exact dimensions and materials of the actual space. (Forensic Architecture and Anderson Acoustics, 2017)

Wed, Apr 10, 2024

masters’ talks

7.30 pm — Event at DHub

Open to the public

Irma Boom

Boom & Book

Irma Boom is a bookmaker based in Amsterdam. She has created over five hundred books. Her experimental approach often challenges the conventions of traditional books in both physical design and printed content. Since 1992, Boom has been senior critic at Yale University, New Haven, Connecticut, and she gives lectures and workshops worldwide. She has received many awards for her book designs and, in 2001, was the youngest person ever to receive the Gutenberg Prize.

Boom’s books are in the permanent collections of the Museum of Modern Art, New York; Art Institute of Chicago; Vatican Library; and Centre Pompidou, Paris, among other institutions. The Special Collections of the University of Amsterdam collect her complete oeuvre. In 2014, Boom received the Johannes Vermeer Award, the Dutch state prize for the arts. In 2019, she received an honorary doctorate from the Royal College of Art, London.

The Survival of the Book or The Renaissance of the Book!

The distribution of information has always been dependent on its changing form. The classic book can’t escape that and is now feeling it acutely. The digital book is decidedly on the rise. But its appearance in the form of flat, digital images need not threaten the three-dimensional book. The new competition even encourages us to explore the intrinsic characteristics of the printed book more intensely.

 

I think we stand on the verge of a new flourishing of the classic book. Perhaps it has even begun already: the Renaissance of the book. For the printed book, preconceived layouts are a thing of the past. The book designer must first become thoroughly familiar with the content before beginning the actual task at hand: conceiving a structure and a form. One can compare designing a book to performing a piece of music: a conductor explores the music and interprets it. The book designer is an editor and director of texts and images.

The result of this effort is the freezing of time and information, which is a means of reflection; compare it to a photograph or a painting. An image at a given moment serving as a reference of time and place. The flux inherent in the internet doesn’t allow you that kind of time. The printed book is final and thus unchangeable. Moreover, the extra use of base materials and man-hours (with printing and binding) forces you, to some degree, to make conscious choices.

I make books where content and form are closely connected. The content of the material very much determines the design. This makes each book unique: never the result of routine treatment. My books have a physical presence through their dimensions, scale and weight. Their form may be emphatic, but it is always determined by the content. The need for the book’s intimacy – the paper, the smell of ink – is certainly not nostalgia or false sentiment.

The printed book is a fundamental and integral part of our tradition and culture, of published and public knowledge and wisdom. The book is dead. Long live the book!

Feb 19 — 23, 2024

interdisciplinary workshops

Christoph Brach, Raw Color

Wind Things

The aim of the workshop is to create a graphic object that interacts with wind and will be able to generate energy. During the workshop the participants will develop their own Wind Thing. These objects should unite the artistic appearance of a kinetic object with the function of a small scale wind turbine.

We will start to make simple test with colour, pattern, shapes and rotation. They should influence each other to create a unity. From there you will chose the design that works best. Together we will develop a working prototype that is able to rotate and generate electricity.

The world is looking for solutions in the energy transitions. Big scale wind turbines are often unwanted due to their size and appearance. Beautifully designed small scale wind turbines could become an addition of wind energy for private context.

The work of Raw Color reflects a sophisticated treatment of material and colour by mixing the fields of graphic design and photography. This is embodied through research and experiments, building their visual language. Daniera ter Haar & Christoph Brach work on self initiated and commissioned projects in their Eindhoven based studio.

Feb 19 — 23, 2024

interdisciplinary workshops

Stummerer & Hablesreiter, Honey and Bunny

Eat temperature: design transformation

The Viennese duo honey & bunny discuss future design goals and methods by the help of edible objects and eating activities. Honey & bunny will present an overview of food design, eat design and resilient design. Together with participating students, they will design edible objects, discuss them and do a presentation of these design processes.

30 percent of climate emissions come from food production and at southern areas of the EU work more than 150 000 slaves on the fields to feed Europe – any more questions?

Sonja Stummerer and Martin Hablesreiter founded the interdisciplinary studio honey & bunny in Vienna in 2003. They developed and built several loft conversions, stores and apartments, directed “food design – the film”, created the exhibitions “food design” for the Designforum MQ in Vienna, “food | design | humanity” in Lodz and “eat | body | design” in Zurich, among others. Their installation “EAT DESIGN” is part of the permanent collection of the Vienna Museum of Applied Arts.

Honey & bunny have taken part in numerous international solo and group exhibitions as designers and Eat Art artists. Most recently, they created the installations “room 333” for the Museum of the Image in Breda/ NL, “food design objects” for the Palazzo Triennale in Milan, “table manners” for the Gwangju Biennale and “eat VALUE design” for the Victoria and Albert Museum in London. Honey & bunny developed and presented design and eat art performances at Paris Design Week 2015, Expo Milan 2015 and Republic in Salzburg, among others.

Feb 19 — 23, 2024

interdisciplinary workshops

Victor Guerithault, KiteLab

‘Infinite reach, zero weight’

Continuing the construction game, the aim of the workshop is to imagine a simple system for constructing cellular kites. To add a very specific constraint to kite flyers, these kites will need to be foldable and relatively large when built.
At the end of the workshop all the kites must be hung in the school entrance hall. These kites must be aesthetic and poetic but also well thought in their construction system. The aim of the workshop is to explore repetitive geometric shapes with specific kite materials such as the spinnaker or structures. It is also important to think about kites that tell a story and create a coherent volume common to all participants.

Victor Guerithault (born in 1993, Paris, FR) is a designer specialized in kites and aerials structures graduated in EESAB Rennes (European School of Arts) in 2018. Passionate about lightweight structures, architectures and kites he found a way to dust off the aerodynes systems in a fun way. Kites are thousand-year-old objects that have the power to create interactions, social links, dreams and memories. The goal is not simply to fly your kites but to build it from A to Z and also to be able to transform it in a few minutes. This game based on 3d parts specially created for these kites, allows the construction of more than 300 different shapes.

Guided by basic but equally complex geometries, these aerodynes are 100% customizable, making them it’s first quality. Indeed, all the projects, collaborations or requests on which I worked saw the light of day thanks to this system. I already worked for Louis Vuitton, Hermès, Le Coq Sportif and Burberry.
This building game allow me to work with different structures like schools, brands and festivals.
Kites are serious children’s objects, several recognized designers or architects have become passionate about these age-old objects, such as the couple Charles and Ray Eames.

Feb 19 — 23, 2024

workshop

Veronika Gryshchuk & Thinh Truong

AI Hack-A-Week

Join us for an immersive one-week course tailored for designers, where we’ll explore the integration of AI into the creative process. This professional program offers a hands-on experience with the latest AI tools, empowering you to innovate and elevate your design work. Perfect for those looking to stay ahead in the ever-evolving world of design, our course is a blend of practical skills and cutting-edge knowledge. Because everybody is afraid of losing their jobs to AI.

Meet a dynamic duo Thinh Truong (Artificial) and Vero Gryshchuk (Intelligence) in the world of design and AI education. Vero, a graphic design grad from Elisava and speculative design aficionado. Thinh Truong, a playful yet insightful multidisciplinary designer, a motion graphic grad from IED Barcelona. Together their fates twisted at Domestic Data Streamers where they began the AI journey diving deep into AI research and its application in creative industry. 

They’re not just teachers but fun-seekers, blending design expertise with generative AI. Their classes? A creative journey at the exciting crossroads of design and experimental prompting.