Events are an integral part of the master programs: from workshops with guests professors to lectures series with relevant practitioners.
upcoming events
Backstories
Kathy Ryan will choose a handful of photographs that stand out in her mind from the pages of The New York Times Magazine during the 39 years she worked there. She will share the backstory for each picture to give insight into how that image came into being. The photographs will cover a wide range of subject matter including international news, lifestyle stories, and culture coverage.
© Inez and Vinoodh
Ryan will also show and talk about some of the photographs from her Office Romance series that she made during the last decade she worked at The NYTMAG. They are a love poem to her colleagues and a celebration of the radiant light in the Renzo Piano-designed New York Times building.
The longtime director of photography at The New York Times Magazine, Kathy Ryan has been a pioneer of combining fine art photography with photojournalism. She has worked with the world’s best photographers across all genres of photography. She regularly brought new talent into The Magazine’s pages. She left The Times after 39 years to focus on her own artwork, curating exhibitions, teaching a course at Yale, and speaking engagements.
In 2011, Ryan edited The New York Times Magazine Photographs, a landmark book published by Aperture. An accompanying exhibition, curated by Ryan and Lesley Martin opened at the Rencontres d’Arles in 2012, traveled to FOAM Museum in Amsterdam, Palau Robert in Barcelona, Universidad Católica in Santiago and ended its run at the Aperture Gallery in New York City.
Ryan has contributed essays and Q&A’s to books by photographers Lee Friedlander, Christopher Payne, Seydou Keïta, Paolo Pellegrin, Lynsey Addario, Jack Davison and Brian Finke. She was the picture editor of Feeling the Spirit by Chester Higgins.
The Magazine‘s photography and videos have been recognized with numerous awards. Ryan was awarded the Dr. Erich Salomon Prize from the German Photographic Society in September 2025. Ryan was a recipient of a lifetime achievement award from the Griffin Museum of Photography in 2007; the Royal Photographic Society’s annual award for Outstanding Service to Photography in 2012; the Vision Award at the Center for Photography at Woodstock in 2014; and the Outstanding Contribution to Photography recognition from Creative Review in 2016. Ryan has been recognized as Photo Editor of the Year by the Lucie Awards and Visa Pour l’Image. Ryan won two Emmy’s for videos she produced for The New York Times Magazine’s Great Performers series. Kathy was the International Center of Photography’s Spotlight honoree in 2024.
Office Romance, a book of Ryan’s photographs featuring her colleagues and the beauty and poetry to be found in the radiant light in the New York Times building was published by Aperture in 2014. This work has been exhibited in Europe and the U.S. All of Ryan’s photography is done with the iPhone.
Nan Goldin
Maurizio Cattelan and Pierpaolo Ferrari
Arielle Bobb-Willis
JR
Lizzie Himmel
Adam Ferguson
Ruven Afanador
Sebastião Salgado
LaToya Ruby Frazier
Ryan McGinley
Gareth McConnell
Nan Goldin
Maurizio Cattelan and Pierpaolo Ferrari
Arielle Bobb-Willis
JR
Lizzie Himmel
Adam Ferguson
Ruven Afanador
Sebastião Salgado
LaToya Ruby Frazier
Ryan McGinley
Gareth McConnell
Lee Friedlander
Lars Tunbjork
Abelardo Morell
Jeff Mermelstein
Paolo Pellegrin
Stephanie Sinclair
Philip Montgomery
Lynsey Addario
Lee Friedlander
Lars Tunbjork
Abelardo Morell
Jeff Mermelstein
Paolo Pellegrin
Stephanie Sinclair
Philip Montgomery
Lynsey Addario
Gregory Crewdson
Jack Davison
Ryan McGinley
Inez & Vinoodh
Philip Montgomery
Gregory Crewdson
Jack Davison
Ryan McGinley
Inez & Vinoodh
Philip Montgomery
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Kathy Ryan
Only for MAIAD students
AI & Performance
The workshop will give the main keys of Performance Art and its intersections with disciplines, technologies and concepts to propose the exploration of a creative investigative process based on IA and performance. We will explore the history, theories, and practices of Performance Art while learning about the interactions between Performance Art and other disciplines, to be able to incorporate technology and IA into a transdisciplinary creative process.
Núria Nia
Trained in cinema, digital art and communication, doctoral student in Fine Arts at the University of Barcelona, her artistic practice starts from the audiovisual medium to combine with other forms such as performance or installation, activating mixtures of contexts and practices several that nurture theoretical and artistic research on topics such as digital bodies, digital work, the image-screen, the performed archive and collective thought.
Love me one time, two times … x times !
The lecture is not a conventional showcase of selected projects from our daily practice, but rather aims to provide a broader insight into the network of actors in which b+ (bplus.xyz) operates, how we understand the contemporary way of an architectural practice and scope of work of an architect, and how we approach our projects—in short: who b+ is and how we work, what our values are, and what our understanding of our duties and responsibilities as architects is.
Jonas Janke (DE, 1991) is an architect and partner at bplus.xyz (Berlin). He has a diverse background in architecture, was trained as an architectural draughtsman before pursuing his studies in Hamburg, Stockholm, and Berlin. He gained valuable experience as a tutor and assistant in various departments including design & typologies, building construction, and structural design. He was part of the team 2038, the German Pavilion at 17th Venice Architecture Biennale 2021.
His early teaching experiences include guest studios at the University of Innsbruck (Austria) and Politecnico di Milano (Italy). He is regularly invited to give lectures and guest critiques at universities, cultural institutions, and public institutions. His focus is on new ecological construction materials and methods for adaptive reuse and renovation projects, seeking pragmatic and efficient technical and mechanical solutions that use material and construction thoughtfully.
bplus.xyz (b+) is a collaborative architecture practice (led by Arno Brandlhuber, Olaf Grawert, Jonas Janke and Roberta Jurčić) that operates at the intersection of theory and practice, using different media and formats. The practice seeks to engage with the contemporary challenges of our time, particularly those related to the social-ecological transformation of existing buildings, offering economically viable solutions.
b+ understands architecture as an open process, and views buildings as part of larger systems that require a systemic approach. The practice sees the given framework of existing buildings and legislation as an active design tool with the potential for transformation. Thus, b+ celebrates the potential of the existing built environment and aims to reveal and activate the latent potentials within.
b+ emphasizes working with different actors and stakeholders in project development. The practice values their knowledge and expertise and aims to create spaces for exchange and collaboration. b+ seeks to advance a new value system in architecture, one that places greater emphasis on collective responsibility, systemic thinking, and ecologically and economically viable solutions.
The current project in the field of political activism is the European citizens’ initiative HouseEurope! – HouseEurope! wants to create incentives that make renovation the new norm. This will boost the renovation market and give new value to what is already there. The goal is to preserve homes and communities, ensure a fairer and more local building industry, save energy and resources, and preserve our memories and stories.
Recommended external event for MHUAI students
AI for Good Global Summit 2026 is the leading United Nations global event focused on using artificial intelligence to address major global challenges. Over five days, experts from technology, design, science, public policy and international organisations come together to explore how AI can contribute to the Sustainable Development Goals. The event combines conferences, technology showcases, workshops and multidisciplinary collaboration spaces.
AI for Good is a United Nations initiative led by ITU that promotes the responsible use of artificial intelligence to generate positive social impact. Through summits, projects and collaborative platforms, it connects governments, companies, researchers and designers to develop technological solutions aligned with current and future social, environmental and humanitarian challenges.
Only for MHUAI students
Garden of Light, Movement & Sound is an intensive workshop where students explore collaboration between humans, artificial intelligence and physical systems. Over four days, participants design and build reactive plants that respond to human presence through light, sound and movement. The workshop combines creativity, technology and hands-on experimentation, culminating in a collective installation that embodies the idea of human machine co creation.
The workshop offers a collaborative learning environment focused on creative experimentation with artificial intelligence and basic electronics. Participants work in small groups to design an interactive object using Arduino, sensors and AI tools as creative support. The process prioritises exploration, hands-on learning and the collective construction of a shared interactive installation.
Stephanie Rodriguez is a professional working at the intersection of technology and human experience. With a background in mechatronics engineering and intelligent interactive systems, she specialises in artificial intelligence, programming, data science and human robot interaction. Her work focuses on the ethical and human centred use of technology in creative and educational contexts.
past events
Only for masters students
The aim of the workshop is to create a graphic object that interacts with wind and will be able to generate energy. During the workshop the participants will develop their own Wind Thing. These objects should unite the artistic appearance of a kinetic object with the function of a small scale wind turbine.
We will start to make simple test with colour, pattern, shapes and rotation. They should influence each other to create a unity. From there you will chose the design that works best. Together we will develop a working prototype that is able to rotate and generate electricity.
The world is looking for solutions in the energy transitions. Big scale wind turbines are often unwanted due to their size and appearance. Beautifully designed small scale wind turbines could become an addition of wind energy for private context.
The work of Raw Color reflects a sophisticated treatment of material and colour by mixing the fields of graphic design and photography. This is embodied through research and experiments, building their visual language. Daniera ter Haar & Christoph Brach work on self initiated and commissioned projects in their Eindhoven based studio.
Only for master students
The Viennese duo honey & bunny discuss future design goals and methods by the help of edible objects and eating activities. Honey & bunny will present an overview of food design, eat design and resilient design. Together with participating students, they will design edible objects, discuss them and do a presentation of these design processes.
30 percent of climate emissions come from food production and at southern areas of the EU work more than 150 000 slaves on the fields to feed Europe – any more questions?
Sonja Stummerer and Martin Hablesreiter founded the interdisciplinary studio honey & bunny in Vienna in 2003. They developed and built several loft conversions, stores and apartments, directed “food design – the film”, created the exhibitions “food design” for the Designforum MQ in Vienna, “food | design | humanity” in Lodz and “eat | body | design” in Zurich, among others. Their installation “EAT DESIGN” is part of the permanent collection of the Vienna Museum of Applied Arts.
Honey & bunny have taken part in numerous international solo and group exhibitions as designers and Eat Art artists. Most recently, they created the installations “room 333” for the Museum of the Image in Breda/ NL, “food design objects” for the Palazzo Triennale in Milan, “table manners” for the Gwangju Biennale and “eat VALUE design” for the Victoria and Albert Museum in London. Honey & bunny developed and presented design and eat art performances at Paris Design Week 2015, Expo Milan 2015 and Republic in Salzburg, among others.
Only for master students
Continuing the construction game, the aim of the workshop is to imagine a simple system for constructing cellular kites. To add a very specific constraint to kite flyers, these kites will need to be foldable and relatively large when built.
At the end of the workshop all the kites must be hung in the school entrance hall. These kites must be aesthetic and poetic but also well thought in their construction system. The aim of the workshop is to explore repetitive geometric shapes with specific kite materials such as the spinnaker or structures. It is also important to think about kites that tell a story and create a coherent volume common to all participants.
Victor Guerithault (born in 1993, Paris, FR) is a designer specialized in kites and aerials structures graduated in EESAB Rennes (European School of Arts) in 2018. Passionate about lightweight structures, architectures and kites he found a way to dust off the aerodynes systems in a fun way. Kites are thousand-year-old objects that have the power to create interactions, social links, dreams and memories. The goal is not simply to fly your kites but to build it from A to Z and also to be able to transform it in a few minutes. This game based on 3d parts specially created for these kites, allows the construction of more than 300 different shapes.
Guided by basic but equally complex geometries, these aerodynes are 100% customizable, making them it’s first quality. Indeed, all the projects, collaborations or requests on which I worked saw the light of day thanks to this system. I already worked for Louis Vuitton, Hermès, Le Coq Sportif and Burberry.
This building game allow me to work with different structures like schools, brands and festivals.
Kites are serious children’s objects, several recognized designers or architects have become passionate about these age-old objects, such as the couple Charles and Ray Eames.
Only for MADD students
Join us for an immersive one-week course tailored for designers, where we’ll explore the integration of AI into the creative process. This professional program offers a hands-on experience with the latest AI tools, empowering you to innovate and elevate your design work. Perfect for those looking to stay ahead in the ever-evolving world of design, our course is a blend of practical skills and cutting-edge knowledge. Because everybody is afraid of losing their jobs to AI.
Meet a dynamic duo Thinh Truong (Artificial) and Vero Gryshchuk (Intelligence) in the world of design and AI education. Vero, a graphic design grad from Elisava and speculative design aficionado. Thinh Truong, a playful yet insightful multidisciplinary designer, a motion graphic grad from IED Barcelona. Together their fates twisted at Domestic Data Streamers where they began the AI journey diving deep into AI research and its application in creative industry.
They’re not just teachers but fun-seekers, blending design expertise with generative AI. Their classes? A creative journey at the exciting crossroads of design and experimental prompting.
The founders of BIG-GAME chose to study design because they wanted to create objects that would become part of people’s daily lives. Almost 20 years after founding the studio, transforming an idea into a product is still the most exciting part of their work. Design is not a hard science, there is no right or wrong. There are many ways to get from an idea to a finished product. Sometimes they take inspiration from unusual places and use their own methods to create models and prototypes.
Augustin Scott de Martinville, Grégoire Jeanmonod and Elric Petit are BIG-GAME. The studio describes its work as simple, functional and optimistic. It produces a variety of products and accessories for companies such as Alessi, Hay, Karimoku New Standard, Muji, Magis or Muuto. BIG-GAME’s work is often accessible, charming and, above all, useful.
The studio has received numerous awards including the Swiss Design Award, the iF design award, the Wallpaper Design Award, the Good Design Award, the Hublot Design Award and Design Preis Schweiz. BIG-GAME’s works are part of the collections of the Museum fur Gestaltung, the Vitra Design Museum, the Centre Georges Pompidou as well as the MoMA.The studio is based in Lausanne, Switzerland. In addition to their design work, the three founders of BIG-GAME also serve as professors at ECAL / University of Arts and Design Lausanne.
The New Home
This session will highlight the home’s role in the next decade of design and technology. It will also discuss how industries will be more connected and influenced by our living spaces.
Kaave shares a decade of insights from SPACE10, envisioning new possibilities where design and technology foster a healthier, more sustainable, and inclusive society.
Kaave Pour is the Co-founder and CEO of SPACE10, a research and design lab on a mission to create a better everyday life for people and the planet. Working at the intersection of design, technology and business, he strives to create radical solutions to societal and environmental challenges. Kaave’s work includes collaborations with IKEA, Apple, UN, Harvard and MIT among others.
Much of it has been acknowledged in the press all around the world and has won numerous awards including D&AD, Webby, Dezeen and Fast Company. Furthermore, he is a frequent speaker and guest lecturer, sharing his thoughts and experiences with global brands, universities, organisations and media to encourage a curious, playful and forward-thinking approach to doing business.
SPACE10 was a research and design lab on a mission to create a better everyday life for people and planet, successfully closed September 2023 after a almost a decade of work.
We did research and design innovative solutions to some of the major societal changes expected to affect people and our planet in the years to come.
At our core, we prioritised a collaborative approach and strived to surround ourselves with people who are smarter than us. We worked with an ever-growing network of forward-thinking specialists and creatives from around the world and shared our research and ideas publicly. Alongside that, we regularly hosted exhibitions, talks, dinners and screenings to engage with people, provoke imagination, diversify our perspective and advance our mission.
SPACE10 was proudly supported by and entirely dedicated to IKEA — working as an independent research and design lab. We brought new perspectives and design new solutions that enabled IKEA to live up to their original promise of creating a better everyday life for the many people.